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Our Dubious National Future in Science
and Engineering . . .
And How Video Games Might Help
Merrilea
J. Mayo, The National Academies
January 26, 2006
4 PM, Room 2405 Siebel Center
This presentation begins by detailing the unprecedented global
competitive situation in which the U.S. now finds itself. By both
quantitative and qualitative measures, the U.S. is losing ground
rapidly to technologically-competent countries driven by intense,
well-planned science, technology, math and engineering (STEM) education
strategies. The U.S. desperately needs a strong, considered
approach to the development of scientists and engineers – and, more
importantly, a technologically literate public. However, in an
education system composed of locally-administered fiefdoms, national
solutions are difficult to impose.
A striking observation is that the number of active subscribers to a
single online video game is approximately equal to the yearly output of
scientists and engineers graduated by all colleges and universities in
the U.S., across all disciplines. This national reach, completely
outside the maze of our public and higher education systems, could make
video games a “bronze bullet” for solving our nation’s educational
crisis. Further research shows that the learning paradigms
espoused by cognitive scientists are all well represented in the video
game genre, and, moreover, the chemical state of the brain while
playing video games virtually guarantees superior encoding of learned
information. Time on task is huge (for college-bound high school
students, the same as homework time), and games can easily be
structured to adapt to the specific learning path of the
individual. The possibility that games might be a “bronze bullet”
for remedying our national education woes has driven a fast-growing
movement of “Serious Game” researchers who are intent on taking this
technology to the next level. Some examples of games under
development, and learning outcomes of games recently developed, are
also given.
Merrilea J. Mayo, formerly a faculty member at Penn State
University, has become increasingly involved in issues of Science
Policy. She recently spent a year in the office of Senator Joseph
Lieberman covering all civilian and military R&D issues for the
Senator. In October 2001, she help found ASTRA, the Alliance for
Science and Technology Research in America that seeks to increase
governmental R&D funding for the physical sciences in the U.S.. At
present Dr. Mayo is the Director of GUIRR- the Government- University-
Industry Research Roundtable organization within the National Academies
that brings together leaders in industry, government and academia to
address pressing issues concerning the U.S. national research
enterprise. Dr. Mayo has served in a number of governance
positions in the Materials Research Society including Councilor,
Treasurer, Vice President, and President. Merrilea Mayo received her
B.S. degree in Materials Science from Brown University in 1982, and
then went on obtain her Master's and Ph.D. degree from Stanford in 1984
and 1988 respectively. As a faculty member at Penn State, Dr. Mayo
developed a large group studying not only thermal and mechanical
properties of nanocrystalline ceramics but also devoted substantial
effort to the nuances of preparing bulk nano-grained materials from
ultrafine starting powders.
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